Toothy VR

Overview

Toothy" VR will help students by providing a safe, risk-free, and immersive environment to practice complex dental implant procedures, leading to enhanced skill development, improved tool handling, better time management, and increased confidence before real clinical settings.

Tools

Unity, AI Voice, ShapeXR, Figma, Adobe

Year

2025

Prototype Phase (MVP)

Impact

Mastering dental implantology is no easy feat—students face intricate procedures, the demand for precision with specialized tools, tight time constraints, and the immense responsibility of patient care. Toothy VR removes these barriers by offering a controlled, immersive, and repeatable practice environment, ensuring students gain confidence and expertise before stepping into real-world clinics.

What was the problem?​

Limited Opportunities


limited availability of real patients, ethical concerns, and logistical constraints, leaving them underprepared for real-world scenarios.

Fear of Mistakes


The fear of making errors or harming patients inhibits students’ confidence and willingness to actively engage in learning injection techniques.

High-Pressure


The high-pressure atmosphere of real-life training, with supervisors and peers observing, often hampers students’ ability to focus and perform accurately.

High-Pressure

The high-pressure atmosphere of real-life training, with supervisors and peers observing, often hampers students’ ability to focus and perform accurately.

Limited Resources

Access to high-quality anatomical models, medical tools, or training spaces is often restricted, limiting the scope for consistent practice.

Limited Resources


Access to high-quality anatomical models, medical tools, or training spaces is often restricted, limiting the scope for consistent practice.

Inconsistent Instruction


Variations in the quality of guidance and feedback across instructors create gaps in knowledge, making it difficult for students to standardize their technique.

Solution

The "Toothy" VR app overcomes the challenges of skill and precision, tool usage, and potential errors by providing a risk-free, immersive environment with step-by-step guidance, realistic tool handling via haptic feedback, and instant performance feedback.

Furthermore, the inclusion of a timer helps students improve their time management skills in a simulated setting, addressing the issue of procedural length.

Immersive Dental Training

Immersive Training

Helping students feel like they are in a real-world situation.

Interactive and Engaging

Students actively participate, making learning more effective and enjoyable.

Immersive Dental Training

Unlimited Practice

Repeat many times as needed, building confidence and muscle memory.

Project Lead

I was responsible for managing a multidisciplinary team of six and addressing early challenges such as communication gaps and workload distribution. I revised the project schedule, established weekly meetings for progress reviews and task redistribution, and implemented key strategies like task delegation and collaborative problem solving

TECHNICAL TASK

Interaction Developement

Focused on creating realistic and functional interactions within the VR environment. This involved combining XR Grab Interactables with Socket Interactors for realistic tool handling

Implemented a narrative timeline to ensure procedural interactions were sequential

Included transparent guides for drill alignment to assist students with precision

Resolved technical challenges related to implant cap removal and drill bit rotation by implementing creative solutions within the Unity engine

Implemented variable movement for the instrument stand and dental light using hinge joints and XR Grab Interactables for realistic adjustments

TECHNICAL TASK

Prototyping

Involved in the iterative development process, building in feedback loops to refine the work incrementally. Created prototypes that initially showed fragile interactions and developed solutions using Unity’s Timeline to create more robust interactions

Core
Responsibilities

Played a leading role in the "Toothy" VR project, overseeing its management and directly contributing to its core interactive and technical functionalities, ensuring a professional standard in both design and functionality

Our Team

Johns Varghese

Project Lead, Interactions, prototyping, and Animation.

Deleena William

UI Design (Unity and Figma), UX, Diagram and Flowchart, Content strategist

Yamini Siri Vennela Penumarti

Main Scripting, Prototype, Content Strategist

Kelbin Francis

3D Modeling, Scripting

Hillary Uzomba

Logo, Colour theme, UI(Initial Phase), Presentation, Design Document.

Lui Miaoyao

Research and Sound

User Testing

I did a round of user testing with 5 students from Teesside University who had little experience in VR. This test was to make sure this app helps the students to make there learning easier and overcome there anxitey of injecting there future patients.

What did I learn?

When I talked to the users after the experience, I found that they had been immersed and were able to complete the test.

However, I observed that even after giving audio and text-based instruction, one of the students was aiming to pick what they liked, and it broke the process. and one user suggested giving a timer so students won't take too much time on the process. A major comment was to show a correct angled syringe projection so students can understand how to position the syringe.

Changes Incorporated

Virtual Syringe

Added a hologram of the syringe with the correct angle to examine and learn how to properly position the syringe.

Timer

I set a timer for the entire test, encouraging a quicker and more efficient learning process.

Disabled unwanted item

At each step, specific objects are activated for the user to perform the task, while others are disabled.

HAVE PROJECT IN MIND ?

Let's Talk !

IT’S TIME TO START MAKING SOMETHING AMAZING TOGETHER.

ADDRESS

United Kingdom

PHONE

(+44) 755 3784 555

COPYRIGHT © johns 2025. ALL RIGHTS RESERVED.

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